Android项目开发之2048
Android项目开发之2048游戏
package com.songjie.game2048;
import java.util.ArrayList;
import java.util.List;
import android.app.AlertDialog;
import android.app.ProgressDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Point;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.GridLayout;
public class Game_View extends GridLayout {
private List<Point> empty_card = new ArrayList<Point>();
private Game_Card[][] card_map = new Game_Card[4][4];
public Game_View(Context context) {
super(context);
init_GameView();
}
public Game_View(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init_GameView();
}
public Game_View(Context context, AttributeSet attrs) {
super(context, attrs);
init_GameView();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
int card_size = ((Math.min(w, h)) - 10) / 4;
add_Card(card_size, card_size);
start_Game();
}
private void start_Game() {
Act_Main.get_ActMain().clear_Score();
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
card_map[x][y].set_Num(0);
}
}
add_RandomNum();
add_RandomNum();
}
private void init_GameView() {
setColumnCount(4);
setBackgroundColor(0xffbbada0);
setOnTouchListener(new OnTouchListener() {
private float start_x, start_y, offset_x, offset_y;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
start_x = event.getX();
start_y = event.getY();
break;
case MotionEvent.ACTION_UP:
offset_x = event.getX() - start_x;
offset_y = event.getY() - start_y;
if (Math.abs(offset_x) > Math.abs(offset_y)) {
if (offset_x < -5) {
slide_Left();
} else if (offset_x > 5) {
slide_Right();
}
} else {
if (offset_y < -5) {
slide_Up();
} else if (offset_y > 5) {
slide_Down();
}
}
break;
}
return true;
}
});
}
private void add_Card(int card_w, int card_h) {
Game_Card card;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
card = new Game_Card(getContext());
card.set_Num(0);
addView(card, card_w, card_h);
card_map[x][y] = card;
}
}
}
private void add_RandomNum() {
empty_card.clear();
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
if (card_map[x][y].get_Num() <= 0) {
empty_card.add(new Point(x, y));
}
}
}
Point p = empty_card.remove((int) (Math.random() * empty_card.size()));
card_map[p.x][p.y].set_Num(Math.random() > 0.1 ? 2 : 4);
}
private void check_Complete() {
boolean complete = true;
ALL: for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
if (card_map[x][y].get_Num() == 0
|| (x > 0 && card_map[x][y].equals(card_map[x - 1][y]))
|| (x < 3 && card_map[x][y].equals(card_map[x + 1][y]))
|| (y > 0 && card_map[x][y].equals(card_map[x][y - 1]))
|| (y < 3 && card_map[x][y].equals(card_map[x][y + 1]))) {
complete = false;
break ALL;
}
}
}
is_Complete(complete);
}
private void is_Complete(boolean b) {
if (b) {
new AlertDialog.Builder(getContext())
.setTitle("提示:")
.setMessage("游戏结束!")
.setPositiveButton("再来一次",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface arg0,
int arg1) {
start_Game();
}
}).show();
}
}
private void is_AddNew(boolean b) {
if (b) {
add_RandomNum();
check_Complete();
}
}
private void slide_Left() {
boolean merg = false;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
for (int x1 = x + 1; x1 < 4; x1++) {
if (card_map[x1][y].get_Num() > 0) {
if (card_map[x][y].get_Num() <= 0) {
card_map[x][y].set_Num(card_map[x1][y].get_Num());
card_map[x1][y].set_Num(0);
x--;
merg = true;
} else if (card_map[x][y].equals(card_map[x1][y])) {
card_map[x][y]
.set_Num((card_map[x1][y].get_Num()) * 2);
card_map[x1][y].set_Num(0);
Act_Main.get_ActMain().add_Score(
card_map[x][y].get_Num());
merg = true;
}
break;
}
}
}
}
is_AddNew(merg);
}
private void slide_Right() {
boolean merg = false;
for (int y = 0; y < 4; y++) {
for (int x = 3; x >= 0; x--) {
for (int x1 = x - 1; x1 >= 0; x1--) {
if (card_map[x1][y].get_Num() > 0) {
if (card_map[x][y].get_Num() <= 0) {
card_map[x][y].set_Num(card_map[x1][y].get_Num());
card_map[x1][y].set_Num(0);
x++;
merg = true;
} else if (card_map[x][y].equals(card_map[x1][y])) {
card_map[x][y]
.set_Num((card_map[x1][y].get_Num()) * 2);
card_map[x1][y].set_Num(0);
Act_Main.get_ActMain().add_Score(
card_map[x][y].get_Num());
merg = true;
}
break;
}
}
}
}
is_AddNew(merg);
}
private void slide_Up() {
boolean merg = false;
for (int x = 0; x < 4; x++) {
for (int y = 0; y < 4; y++) {
for (int y1 = y + 1; y1 < 4; y1++) {
if (card_map[x][y1].get_Num() > 0) {
if (card_map[x][y].get_Num() <= 0) {
card_map[x][y].set_Num(card_map[x][y1].get_Num());
card_map[x][y1].set_Num(0);
y--;
merg = true;
} else if (card_map[x][y].equals(card_map[x][y1])) {
card_map[x][y]
.set_Num((card_map[x][y1].get_Num()) * 2);
card_map[x][y1].set_Num(0);
Act_Main.get_ActMain().add_Score(
card_map[x][y].get_Num());
merg = true;
}
break;
}
}
}
}
is_AddNew(merg);
}
private void slide_Down() {
boolean merg = false;
for (int x = 0; x < 4; x++) {
for (int y = 3; y >= 0; y--) {
for (int y1 = y - 1; y1 >= 0; y1--) {
if (card_map[x][y1].get_Num() > 0) {
if (card_map[x][y].get_Num() <= 0) {
card_map[x][y].set_Num(card_map[x][y1].get_Num());
card_map[x][y1].set_Num(0);
y++;
merg = true;
} else if (card_map[x][y].equals(card_map[x][y1])) {
card_map[x][y]
.set_Num((card_map[x][y1].get_Num()) * 2);
card_map[x][y1].set_Num(0);
Act_Main.get_ActMain().add_Score(
card_map[x][y].get_Num());
merg = true;
}
break;
}
}
}
}
is_AddNew(merg);
}
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