JavaScript 动态三角函数实例详解

下面一段代码给大家分享JavaScript 动态三角函数,具体代码如下所述:

<html>
 <head>
 <meta charset="utf8" />
 <title>三角函数图形</title>
 <style type="text/css">
  body {
  background-color:black;
  }
  #canvas {
  position:absolute;
  top:50%;
  left:50%;
  margin:-151px 0 0 -401px;
  border:1px dashed #171717;
  }
 </style>
 </head>
 <body>
 <canvas id="canvas" width="800px" height="300px">您的浏览器不支持canvas</canvas>
 <script type="text/javascript">
  //判断是否支持canvaas
  function isSupportCanvas(canvas) {
  return !!(canvas.getContext && canvas.getContext("2d"));
  }
  //requestAnimationFrame会自动使用最优的帧率进行渲染
  function setupRAF() {
  var lastTime = 0;
  //兼容各个浏览器,Internet Explorer11、Google Chrome(Microsoft Edge)、Mozilla Firefox、Opera
  var vendors = ["ms", "moz", "webkit", "o"];
  for(var i=0; i<vendors.length; i++) {
   window.requestAnimationFrame = window[vendors[i] + "RequestAnimationFrame"];
   window.cancelAnimationFrame = window[vendors[i] + "CancelAnimationFrame"] || window[vendors[i] + "CancelRequestAnimationFrame"];
   //测试浏览器支持哪一张
   if(window.requestAnimationFrame) {
   console.log(vendors[i] + "requestAnimationFrame");
   }
   if(window[vendors[i] + "CancelAnimationFrame"]) {
   console.log(vendors[i] + "CancelAnimationFrame");
   }
   if(window[vendors[i] + "CancelRequestAnimationFrame"]) {
   console.log(vendors[i] + "CancelRequestAnimationFrame");
   }
  }
  //回退机制
  if(!window.requestAnimationFrame) {
   window.requestAnimationFrame = function(callback, element) {
   var currentTime = new Date().getTime();
   var timeToCall = Math.max(0, 16-(currentTime-lastTime));
   var callTime = currentTime + timeToCall;
   var id = window.setTimeout(function() {
    callback(callTime);
   }, timeToCall);
   lastTime = callTime;
   return id;
   };
  }
  //回退机制
  if(!window.cancelAnimationFrame) {
   window.cancelAnimationFrame = function(id) {
   clearTimeout(id);
   }
  }
  }
  var CanvasController = function(canvas) {
  var ctx = canvas.getContext("2d");
  ctx.lineWidth = 1;
  ctx.textAlign = "left";
  ctx.textBaseline = "middle";
  ctx.font = "bold 18pt Calibri";
  var i = 0;
  var step = 1;
  var unitX = 90
  var unitY = canvas.height * 0.3;
  function update() {
   i += step;
   i %= 360;
  }
  //渲染坐标
  function rendeRcoordinate() {
   ctx.strokeStyle = "white";
   ctx.beginPath();
   var topUnit = 0.5 * canvas.height - unitY;
   var bottomUnit = 0.5 * canvas.height + unitY;
   ctx.moveTo(0, topUnit);
   ctx.lineTo(canvas.width, topUnit);
   ctx.moveTo(0, bottomUnit);
   ctx.lineTo(canvas.width, bottomUnit);
   ctx.stroke();
  }
  //渲染三角函数
  function render(trigonometricFunction, color) {
   ctx.strokeStyle = color;
   ctx.beginPath();
   var isInRange = false;
   for(var x=0; x < canvas.width; x++) {
   var a = (x + i) / 180 * Math.PI;
   var y = trigonometricFunction(a);
   //tan值有可能是无穷大或无穷小
   if(isFinite(y)) {
    y = y * unitY + 0.5 * canvas.height;
    if(isInRange) {
    if(y < 0 || y > canvas.height) {
     isInRange = false;
    } else {
     ctx.lineTo(x, y);
    }
    } else {
    isInRange = true;
    ctx.moveTo(x, y);
    }
    if(x == 0) {
    ctx.fillStyle = color;
    var funcName = trigonometricFunction.toString();
    var reg = /function\s*(\w*)/i;
    var matches = reg.exec(funcName);
    ctx.fillText(matches[1], 0, y);
    } 
   } else {
    isInRange = false;
   }
   }
   ctx.stroke();
  }
  this.init = function() {
   function loop() {
   requestAnimationFrame(loop, canvas);
   ctx.clearRect(0, 0, canvas.width, canvas.height);
   update();
   rendeRcoordinate();
   render(Math.sin, "red");
   render(Math.cos, "green");
   render(Math.tan, "blue");
   }
   loop();
  }
  }
  function init() {
  var canvas = document.getElementById("canvas");
  if(!isSupportCanvas(canvas)) {
   return;
  }
  setupRAF();
  var canvasController = new CanvasController(canvas);
  canvasController.init();
  }
  init();
 </script>
 </body>
</html>
</html>

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