FireDAC 下的 Sqlite [10] - 使用 R-Tree 搜索.
R-Tree 主要用于三维空间的搜索, 据说这种搜索算法非常之快, 哪怕百万条记录也是眨眼间的事!
SQLite 支持 1-5 维, FireDAC 也提供了 TFDSQLiteRTree 控件以方便定义回调函数. 为了简单, 我用二维表进行了成功的测试.
建立 R-Tree 表(索引)时需要使用特定语法, 譬如:
FDConnection1.ExecSQL(‘CREATE VIRTUAL TABLE MyRTreeTable USING rtree(Id, minX, maxX, minY, maxY)‘); //必须是 VIRTUAL 表 //USING rtree, 是必须的; 也可以是 USING rtree_i32 //Id, minX, maxX, minY, maxY; 这是 ID 与二维空间的数据, 这里无需指定参数类型; 因为参数类型是内定的: Id 是 64 位无符号整形(且是主键), 后面的数据是 32 位浮点 //如果使用 rtree_i32 定义, 后面的数据则都是 32 为整形; 另外如果指定了 SQLITE_RTREE_INT_ONLY 参数, 无论怎么定义, 内部都用整形计算.
为此我做了两个例子, 第一个例子先没有使用 TFDSQLiteRTree(也就是没用回调).
本例除了使用 TFDConnection, TFDPhysSQLiteDriverLink, TFDGUIxWaitCursor, TDataSource, TDBGrid 外, 还有一个 TPaintBox, 用于绘图和点击测试, 用到它的 OnPaint 和 OnMouseUp 事件.
可把下面代码直接贴在空白窗体上, 以快速完成窗体设计:
代码:
var VBitmap: TBitmap; //当做内存画布
procedure TForm1.FormCreate(Sender: TObject);
const
W = 50; H = 30;
var
i,x,y,x1,x2,y1,y2: Integer;
begin
FDConnection1.Params.Add(‘DriverID=SQLite‘);
FDConnection1.ExecSQL(‘CREATE VIRTUAL TABLE MyRTreeTable USING rtree(Id, minX, maxX, minY, maxY)‘); //建表
FDConnection1.Connected := True;
{为数据库添加模拟数据}
FDConnection1.StartTransaction;
try
for i := 0 to 100 do
begin
x := Random(PaintBox1.Width);
y := Random(PaintBox1.Height);
FDConnection1.ExecSQL(‘INSERT INTO MyRTreeTable VALUES(:id, :x1, :x2, :y1, :y2)‘, [i, x, x+W, y, y+H]);
end;
FDConnection1.Commit;
except
FDConnection1.Rollback;
end;
{呈现}
FDQuery1.Open(‘SELECT * FROM MyRTreeTable ORDER BY Id‘);
for i := 0 to DBGrid1.Columns.Count - 1 do DBGrid1.Columns[i].Width := 66; //默认的网格列太宽了, 处理一下
{根据刚刚添加的数据绘制一张内存图片}
VBitmap := TBitmap.Create;
VBitmap.SetSize(PaintBox1.Width, PaintBox1.Height);
VBitmap.Canvas.Brush.Color := clWhite;
VBitmap.Canvas.FillRect(Rect(0, 0, VBitmap.Width, VBitmap.Height));
FDQuery1.First;
while not FDQuery1.Eof do
begin
x1 := FDQuery1.Fields[1].AsInteger;
x2 := FDQuery1.Fields[2].AsInteger;
y1 := FDQuery1.Fields[3].AsInteger;
y2 := FDQuery1.Fields[4].AsInteger;
VBitmap.Canvas.Brush.Color := Random($EEEEEE);
VBitmap.Canvas.FillRect(Rect(x1, y1, x2, y2));
FDQuery1.Next;
end;
end;
{在 OnMouseUp 事件中执行了 R-Tree 搜索}
procedure TForm1.PaintBox1MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
var
i: Integer;
begin
Caption := Format(‘%d, %d‘, [X, Y]);
FDQuery1.Open(‘SELECT * FROM MyRTreeTable WHERE minX <= :X AND maxX > :X AND minY <= :Y AND maxY > :Y‘, [X,Y]); //[X,X,Y,Y] ?
for i := 0 to DBGrid1.Columns.Count - 1 do DBGrid1.Columns[i].Width := 66; //这行只为缩小列宽
end;
{呈现前面绘制的内存图片}
procedure TForm1.PaintBox1Paint(Sender: TObject);
begin
PaintBox1.Canvas.Draw(0, 0, VBitmap);
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
VBitmap.Free;
end;
测试效果图:![FireDAC 下的 Sqlite [10] - 使用 R-Tree 搜索. FireDAC 下的 Sqlite [10] - 使用 R-Tree 搜索.](https://cdn.ancii.com/article/image/v1/sw/wV/kP/PkwwVsGDmjDG9swnOi7SkjVAsMQAarn73E9S3mmSmcArkOpGqwC8qEIENIRAWV2fN91hXWXpfCgafu7rvrQt_g.png)
第二个例子效果同上, 但使用了 TFDSQLiteRTree, 它除了设定几个参数外, 主要是使用其 OnCalculate, 该事件对应 SQLite 内部的相关回调函数.
var VBitmap: TBitmap;
{这是 FDSQLiteRTree1 的 OnCalculate 事件}
procedure TForm1.FDSQLiteRTree1Calculate(ARTree: TSQLiteRTreeData; const AParams, AColumns: TSQLiteRTreeDoubleArray; var AResult: Boolean);
begin
AResult := PtInRect( //换成了 WinAPI.PtInRect
Rect(Trunc(AColumns[0]), Trunc(AColumns[2]), Trunc(AColumns[1]), Trunc(AColumns[3])), //是出 Id 外的空间的数据
Point(Trunc(AParams[0]), Trunc(AParams[1])) //AParams 是 MyRTreeCallback 函数的参数
);
end;
procedure TForm1.FormCreate(Sender: TObject);
const
W = 50; H = 30;
var
i,x,y,x1,x2,y1,y2: Integer;
begin
{添加了下面四行来设定 FDSQLiteRTree1 的参数, 这些参数一般可以在设计时指定}
FDSQLiteRTree1.DriverLink := FDPhysSQLiteDriverLink1;
FDSQLiteRTree1.RTreeName := ‘MyRTreeCallback‘; //这是后面 SQL 语句中使用的函数名
// FDSQLiteRTree1.OnCalculate := FDSQLiteRTree1Calculate; //事件已在设计时指定
FDSQLiteRTree1.Active := True;
FDConnection1.Params.Add(‘DriverID=SQLite‘);
FDConnection1.ExecSQL(‘CREATE VIRTUAL TABLE MyRTreeTable USING rtree(Id, minX, maxX, minY, maxY)‘); //这行有改变
FDConnection1.Connected := True;
FDConnection1.StartTransaction;
try
for i := 0 to 100 do
begin
x := Random(PaintBox1.Width);
y := Random(PaintBox1.Height);
FDConnection1.ExecSQL(‘INSERT INTO MyRTreeTable VALUES(:id, :x1, :x2, :y1, :y2)‘, [i, x, x+W, y, y+H]);
end;
FDConnection1.Commit;
except
FDConnection1.Rollback;
end;
FDQuery1.Open(‘SELECT * FROM MyRTreeTable ORDER BY Id‘);
for i := 0 to DBGrid1.Columns.Count - 1 do DBGrid1.Columns[i].Width := 66;
VBitmap := TBitmap.Create;
VBitmap.SetSize(PaintBox1.Width, PaintBox1.Height);
VBitmap.Canvas.Brush.Color := clWhite;
VBitmap.Canvas.FillRect(Rect(0, 0, VBitmap.Width, VBitmap.Height));
FDQuery1.First;
while not FDQuery1.Eof do
begin
x1 := FDQuery1.Fields[1].AsInteger;
x2 := FDQuery1.Fields[2].AsInteger;
y1 := FDQuery1.Fields[3].AsInteger;
y2 := FDQuery1.Fields[4].AsInteger;
VBitmap.Canvas.Brush.Color := Random($EEEEEE);
VBitmap.Canvas.FillRect(Rect(x1, y1, x2, y2));
FDQuery1.Next;
end;
end;
procedure TForm1.PaintBox1MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
var
i: Integer;
begin
Caption := Format(‘%d, %d‘, [X, Y]);
// FDQuery1.Open(‘SELECT * FROM MyRTreeTable WHERE minX <= :X AND maxX > :X AND minY <= :Y AND maxY > :Y‘, [X,Y]);
FDQuery1.Open(‘SELECT * FROM MyRTreeTable WHERE Id MATCH MyRTreeCallback(:X, :Y)‘, [X,Y]); // MyRTreeCallback 是通过 FDSQLiteRTree1.RTreeName 指定的
for i := 0 to DBGrid1.Columns.Count - 1 do DBGrid1.Columns[i].Width := 66;
end;
procedure TForm1.PaintBox1Paint(Sender: TObject);
begin
PaintBox1.Canvas.Draw(0, 0, VBitmap);
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
VBitmap.Free;
end;相关推荐
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