Qt中OpenGL模块下将图片转化为纹理,并传入shader中
QImage texture, buffer;
buffer.load("C:/Users/wukesong/Pictures/flower.jpg");
texture = QGLWidget::convertToGLFormat(buffer);//转换为OpenGL支持的格式
glGenTextures(, &gColorSpec);//创建纹理数量 :一个
glBindTexture(GL_TEXTURE_2D, gColorSpec);//将纹理绑定到目标纹理上
glTexImage2D(GL_TEXTURE_2D, , , texture.width(), texture.height(), ,
GL_RGBA, GL_UNSIGNED_BYTE, texture.bits());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);//滤波
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, ); 相关推荐
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